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Howard Heroes: One And The Same?

by Michael Venables

It has been alleged (allegedly by L. Sprague de Camp, and certainly by others who mean it dismissively) that all of Robert Howard's characters were the same. Utter this comment too loudly, in the wrong company and you could find yourself in a heated debate involving bits of broken furniture. Granted, the subject is a touchy one. Fans concentrate on the minutiae that differentiates one character from another. Detractors lump them all into one broad category. Who's right? Well, the marginally unpopular answer is they both are. The treasonous one favors the detractors' point of view, but only as stated above. (I may be willing to go out on a limb, but not when I have no control of where I land.)

Howard sketched his characters in broad types-effective and appropriate types for the fiction he created. They dress in different clothes, but they're all cut from the same cloth. If you stood his cast of characters in a police line-up before a fuzzy-eyed blue-hair, I guarantee she'd have a hard time telling you "who done it." Having said that, let's look at why. For this we must establish a certain set of criteria to evaluate characters as "real" or "human" and to distinguish them, one from the other. In order to conserve space, I'm not going to grocery list these traits, but the reader should be aware of the kinds of questions I am considering while writing. Disagreement and rebuttal highly encouraged, and no doubt inevitable.

    What sort of person are we dealing with? i.e. what is their background, personally and socially?

    What do they do that commands our attention and draws us to them? Are they heroic? Why do we care about them?

    What do we learn about them personally through the course of their adventures? An instance where a character might say "I once lived in [insert nation, city, or street, here]" does not inherently count as learning something about them.

Kull is prototype-Conan. In reading these stories, you can almost feel Howard grasping in the darkness of his mind, trying to coax out his Cimmerian hero. With Kull, as with Bran Mak Morn and Cormac Mac Art, Howard seems to be testing the success of his work (and by extension, the character longevity) against the acceptance of his audience. Though these characters sold, they did not strike the responsive chord that Conan was to attain.

It is unfortunate that Howard never pursued Kull more thoroughly, because he isn't Conan, nor are the stories particularly Conan-esque in subject and tone. In some ways, Kull would rather think than fight (despite his author's assertion otherwise) and this introspection alone sets him apart from most Howard heroes, although others are occasionally allowed their own contemplative moments. And Kull is certainly no match for Conan in battle. He is quite often wounded in ways that border on permanently debilitating, and he spends one entire story unconscious.

The Kull stories reveal a facet of Howard never explored in the Conan tales: weird menace fantasy. Here he indulges in hybrid horrors like a half-man half-octopus creature and ancient sentient beings like Saremes the cat. The Skull of Silence in which Kull battles the absence of Sound is perhaps the most conceptually striking thing that Howard ever penned. And yet he abandoned these elements almost entirely when he created Conan. Perhaps they didn't interest him enough to pursue, but he kept the one constant that we remember him for: the unstoppable warrior. Kull was never really unstoppable, though. No matter how often his creator described him thus, Kull is more barbarian in mind than in heart. He craves knowledge and takes up the mantle of statehood, though unhappily, holding himself apart from those he rules with the convenient dismissal, "you don't understand me, I'm not from here." Kull reverts to barbaric rage only as a last desperate measure, where Conan's primary mode of operation is primal. It may have been for this reason alone that Howard abandoned him-as a strict action-hero, he may have never "clicked" right in his mind.

The follow up was unquestionably his most popular character. Conan is probably the most widely known fantasy fiction character ever created. To his legions of fans, he is the ultimate barbarian, a warrior without peer in fact or fiction, though a psychologist would consider him irredeemably sociopathic. He drinks and kills, and kills and drinks, and sometimes does both at the same time. He flagrantly steals religious artifacts to support his habitual debaucherizing. He is rather phobic when it comes to certain wizards, overgrown snakes, and assorted killer apes, and was noted for practicing his own highly refined method of conflict resolution. You gotta love him. 'Nuff said.

Sailor Steve Costigan is another matter. Despite the vast number of stories that Howard churned out concerning this mighty fighter, there's only so much mileage you can wring from boxing stories. I will freely admit that I haven't read them all (due simply to the fact that I've never had access to them all). But in the ones I have read, there is very little to distinguish them as stories from each other, or as a character from any of Howard's more "faceless" creations. What they are notable for is conveying Howard's passion for pugilism with remarkable vigor. It was this great passion and touching immediacy that made his historical work so compelling. And when he applied it to character instead of situation he had his finest hour.

Breckinridge Elkins-the name alone practically takes up a whole sentence. If this misguided behemoth of love has a parallel in modern literature, he appears to be a modern relative of Sergio Aragones' own barbarian, Groo the Wanderer. The collected adventures concerning his wooing of Glory McGraw provide Howard with a perfect vehicle to charm any audience. Rollicking adventures, hilarious characters in absurd situations, and an unwavering certainty that men and women will never, ever, even remotely understand each other.

Preposterous as it may seem, the Elkins stories are among the most human of all Howard's writings. The characters are motivated and influenced by the little things that drive us all: jealousy, desire, confusion, pride, pettiness. We know these people; we've certainly seen others like them, maybe even been a little like them ourselves. Howard's trademark action serves here to enhance the comedy, driving his cast deeper into frustration and taking the stories to new heights of lunacy. When the Elkins stories lose their human focus, they lose their charm, degenerating into comedic mayhem for its own sake-something that grows quickly tedious.

Part of what makes successful adaptation of Howard legends into celluloid heroes is the basic fact that as living, breathing human figures, they're fairly thin. As icons that resonate in the mind of a reader, they are tremendously powerful. But the linchpin of the whole great scheme, is Howard himself. His writing is what captivates and compels us to come back again and again. When Lovecraft praised the vigor and success of Howard's writing because he put himself into every one of them, he was in no way exaggerating. Robert Howard himself captures our imagination and our attention in ways that his characters alone are utterly incapable of doing.

What would we get by inviting Conan, Kull, or Breckinridge Elkins over for dinner? Not much beyond an empty larder and the high probability of broken furniture. Conversation? Doubtful. These are men of action, who live-really and truly live-for the wind in their hair and the bit between their teeth. They don't trouble themselves with the trivialities of life: did I leave the stove on, how's this new book I'm reading gonna end, what's the weather going to be like tomorrow? Who cares? We may-but they never will.

On the other hand, what would you get from having dinner with the man who gave birth to these figures? A polite, charming, humorous, well-read, lively, opinionated conversationalist. A man not too inclined to whap you with a table leg if you ran out of wine. Probably.

 

 

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